Yanma

Speed Boost
Speed raises at end of turn.
Compoundeyes
Raises accuracy by 30% and increases the probability of wild Pokémon holding items.
Type Tier
Bug / Flying UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
65
149 166 229 251
Def
45
113 126 189 207
SpA
75
167 186 249 273
SpD
45
113 126 189 207
Spe
95
203 226 289 317
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Detect - - 5 Prevents anything from working on the user that turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hypnosis - 60% 20 Puts the foe to sleep.
Leech Life 20 100% 15 Leeches 50% damage.
Mimic - - 10 Copies the last move used by the target.
Protect - - 10 Prevents anything from working on the user that turn.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Quick Attack 40 100% 30 The user always attacks first.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Reversal - 100% 15 Does more damage as HP decreases.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Signal Beam 75 100% 15 10% chance to confuse.
Silver Wind 60 100% 5 10% chance to boost all stats 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
SonicBoom - 90% 20 Does 20 damage. Ghosts are immune.
Steel Wing 70 90% 25 10% chance to raise the user's Def 1 stage.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Supersonic - 55% 20 Confuses the foe.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Thief 40 100% 10 Steals target's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Uproar 50 100% 10 Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Whirlwind - 100% 20 Forces the target to switch to a random Pokémon.
Wing Attack 60 100% 35 No additional effect