|
Aerial Ace
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Detect
|
- |
- |
5 |
Prevents anything from working on the user that turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 Base Power when burned, paralyzed, or poisoned. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Foresight
|
- |
- |
40 |
Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Drain
|
60 |
100% |
5 |
Leeches 50% damage. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hypnosis
|
- |
60% |
20 |
Puts the foe to sleep. |
|
Leech Life
|
20 |
100% |
15 |
Leeches 50% damage. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Quick Attack
|
40 |
100% |
30 |
The user always attacks first. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Reversal
|
- |
100% |
15 |
Does more damage as HP decreases. |
|
Screech
|
- |
85% |
40 |
Lowers Def two stages. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Signal Beam
|
75 |
100% |
15 |
10% chance to confuse. |
|
Silver Wind
|
60 |
100% |
5 |
10% chance to boost all stats 1 stage. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
SonicBoom
|
- |
90% |
20 |
Does 20 damage. Ghosts are immune. |
|
Steel Wing
|
70 |
90% |
25 |
10% chance to raise the user's Def 1 stage. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Supersonic
|
- |
55% |
20 |
Confuses the foe. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Tackle
|
35 |
95% |
35 |
No additional effect. |
|
Thief
|
40 |
100% |
10 |
Steals target's item. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Uproar
|
50 |
100% |
10 |
Repeats for 2-5 turns. No Pokémon can sleep during these turns. |
|
Whirlwind
|
- |
100% |
20 |
Forces the target to switch to a random Pokémon. |
|
Wing Attack
|
60 |
100% |
35 |
No additional effect |