Zigzagoon

Pickup
Adds a chance of finding an item after each battle (no effect in battles).
Type Tier
Normal NFE
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
38
- 20 23 -
Atk
30
8 9 12 13
Def
41
9 10 13 14
SpA
30
8 9 12 13
SpD
41
9 10 13 14
Spe
60
10 12 15 16
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Belly Drum - - 10 User loses 50% max HP. Maximizes Atk.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Covet 40 100% 40 Steals target's item.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Flail - 100% 15 Does more damage as HP decreases.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Headbutt 70 100% 15 30% chance to flinch.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mud Sport - - 15 Electric-type attacks do 50% damage.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Odor Sleuth - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Protect - - 10 Prevents anything from working on the user that turn.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Slash 70 100% 20 Has a high critical hit rate.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Surf 95 100% 15 Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Tail Whip - 100% 30 Lowers Def 1 stage.
Thief 40 100% 10 Steals target's item.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Tickle - 100% 20 Lowers Atk and Def 1 stage.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Trick - 100% 10 Switches items with the foe.
Water Pulse 60 100% 20 20% chance to confuse.