|
Arm Thrust
|
15 |
100% |
20 |
Hits 2-5 times in one turn. |
|
Brick Break
|
75 |
100% |
15 |
Destroys Light Screen and Reflect, then hits. |
|
Bulk Up
|
- |
- |
20 |
Boosts Atk and Def 1 stage. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Cross Chop
|
100 |
80% |
5 |
High critical hit rate. |
|
Detect
|
- |
- |
5 |
Prevents anything from working on the user that turn. |
|
Double Kick
|
30 |
100% |
30 |
Hits twice in 1 turn. |
|
DynamicPunch
|
100 |
50% |
5 |
Confuses the foe. |
|
Focus Punch
|
150 |
100% |
20 |
Fails if the user is damaged. |
|
Hi Jump Kick
|
85 |
90% |
20 |
If it misses, 1/2 the damage that would have been done is done to the user. |
|
Jump Kick
|
70 |
95% |
25 |
If it misses, it does 1/2 the damage that would have been done to the user. |
|
Karate Chop
|
50 |
100% |
25 |
High critical hit rate. |
|
Low Kick
|
- |
100% |
20 |
Deals damage based on the foe's weight. |
|
Mach Punch
|
40 |
100% |
30 |
The user always attacks first. |
|
Revenge
|
60 |
100% |
10 |
Doubles in power if damaged. |
|
Reversal
|
- |
100% |
15 |
Does more damage as HP decreases. |
|
Rock Smash
|
20 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rolling Kick
|
60 |
85% |
15 |
30% chance to flinch. |
|
Seismic Toss
|
- |
100% |
20 |
Does damage equal to the user's level. |
|
Sky Uppercut
|
85 |
90% |
15 |
Hits a Bouncing or Flying target. |
|
Submission
|
80 |
80% |
25 |
Has 1/4 recoil. |
|
Superpower
|
120 |
100% |
5 |
Lowers the user's Atk and Def 1 stage. |
|
Triple Kick
|
10 |
90% |
10 |
Attacks up to 3 times in 1 turn. |
|
Vital Throw
|
70 |
- |
10 |
Ignores Accuracy modifiers. |