weatherless...................47.68841% offense.......................45.38123% sand..........................32.05727% balance.......................27.83783% sun...........................27.83521% hyperoffense..................15.48744% multiweather..................14.14633% semistall..................... 9.31374% rain.......................... 8.09028% voltturn...................... 3.46672% stall......................... 1.97976% sandstall..................... 1.40258% hail.......................... 0.77130% allweather.................... 0.76532% rainoffense................... 0.63495% batonpass..................... 0.39517% sunoffense.................... 0.19782% monotype...................... 0.05193% monograss..................... 0.02695% monowater..................... 0.01848% dragmag....................... 0.01174% monobug....................... 0.00324% monodragon.................... 0.00320% mononormal.................... 0.00007% monoflying.................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.166) -2.5| |#### -2.0|### |### -1.5|##### |##### -1.0|######### |######### -0.5|########## |############ 0.0|############################## |########### +0.5|########## |## +1.0|################## |# +1.5| |# +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.73%