weatherless...................91.17496% offense.......................47.88601% hyperoffense..................39.25718% balance.......................11.74492% voltturn......................11.59776% sun........................... 3.98972% sand.......................... 2.48306% sunoffense.................... 1.87807% monotype...................... 1.36650% rain.......................... 1.35950% hail.......................... 1.07218% choice........................ 0.85027% semistall..................... 0.85027% rainoffense................... 0.56529% hailoffense................... 0.55594% trickroom..................... 0.52791% batonpass..................... 0.35739% mononormal.................... 0.31301% stall......................... 0.26162% sandoffense................... 0.23359% monowater..................... 0.21957% monoflying.................... 0.11446% monoghost..................... 0.08176% multiweather.................. 0.07942% monorock...................... 0.07942% monofire...................... 0.07942% monograss..................... 0.07241% monopsychic................... 0.07241% sandstall..................... 0.07008% monoice....................... 0.05606% monobug....................... 0.05139% monofighting.................. 0.05139% monodark...................... 0.03971% monoground.................... 0.03971% monodragon.................... 0.03971% monoelectric.................. 0.03504% monofairy..................... 0.02569% monopoison.................... 0.02336% dragmag....................... 0.01869% monosteel..................... 0.01402% trapper....................... 0.00467% Stalliness (mean: -0.764) -2.5| |# -2.0|#### |######### -1.5|################# |######################## -1.0|############################## |########################### -0.5|###################### |################ 0.0|############## |###### +0.5|##### |### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.55%