weatherless...................95.24511% offense.......................46.24069% balance.......................30.86616% hyperoffense..................16.32431% semistall..................... 5.23502% voltturn...................... 3.44916% sand.......................... 2.95944% trickroom..................... 2.50068% rain.......................... 1.42979% stall......................... 1.33381% rainoffense................... 0.86027% sun........................... 0.35881% choice........................ 0.22274% sunoffense.................... 0.10151% monotype...................... 0.08654% sandstall..................... 0.06678% monobug....................... 0.02316% monoice....................... 0.02213% monopoison.................... 0.01437% mononormal.................... 0.01179% monorock...................... 0.01028% hail.......................... 0.00990% multiweather.................. 0.00305% tricksun...................... 0.00223% monoghost..................... 0.00153% monoground.................... 0.00152% monowater..................... 0.00059% monograss..................... 0.00054% monofire...................... 0.00026% monodark...................... 0.00021% sunstall...................... 0.00014% monoflying.................... 0.00010% monopsychic................... 0.00006% sandoffense................... 0.00006% rainstall..................... 0.00005% monofairy..................... 0.00001% monoelectric.................. 0.00001% monosteel..................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.203) -2.0|# |## -1.5|#### |############## -1.0|############### |################# -0.5|################ |############################## 0.0|######################### |##################### +0.5|########## |########## +1.0|###### |##### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.56%