weatherless...................76.25284% offense.......................55.59462% balance.......................37.47293% sun...........................10.34383% rain.......................... 9.82725% hyperoffense.................. 4.57708% sand.......................... 3.12768% hail.......................... 2.23962% voltturn...................... 2.22415% semistall..................... 2.20655% multiweather.................. 1.76203% batonpass..................... 0.66390% sunoffense.................... 0.35668% rainoffense................... 0.18686% dragmag....................... 0.18551% stall......................... 0.14882% choice........................ 0.07595% sandoffense................... 0.05039% hailoffense................... 0.03900% rainstall..................... 0.01811% sandstall..................... 0.00961% sunstall...................... 0.00586% hailstall..................... 0.00583% trickroom..................... 0.00397% trapper....................... 0.00081% tricksand..................... 0.00036% trickrain..................... 0.00012% tricksun...................... 0.00010% allweather.................... 0.00000% Stalliness (mean: -0.123) |#### -1.0|######### |################# -0.5|######################### |############################## 0.0|############################# |####################### +0.5|############### |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.60%