offense.......................51.56408% sun...........................51.47087% rain..........................38.58040% weatherless...................31.65063% multiweather..................23.61550% balance.......................22.18012% hyperoffense..................21.63378% sunoffense.................... 6.66001% rainoffense................... 2.98816% semistall..................... 2.60511% stall......................... 2.01690% sand.......................... 1.83225% batonpass..................... 1.43997% monotype...................... 1.30445% sunstall...................... 0.94886% dragmag....................... 0.57850% voltturn...................... 0.53858% trickroom..................... 0.28483% monodragon.................... 0.26800% choice........................ 0.24589% rainstall..................... 0.24005% hail.......................... 0.21310% monoflying.................... 0.18415% tricksun...................... 0.17441% sandoffense................... 0.15230% trickrain..................... 0.13434% monowater..................... 0.11948% monobug....................... 0.11049% monoghost..................... 0.10862% monosteel..................... 0.09710% mononormal.................... 0.09232% monofairy..................... 0.07299% sandstall..................... 0.06841% monofire...................... 0.06181% monopsychic................... 0.06096% monodark...................... 0.05557% monofighting.................. 0.04652% monorock...................... 0.04593% monoground.................... 0.03947% monopoison.................... 0.02965% monograss..................... 0.02775% monoice....................... 0.02542% monoelectric.................. 0.02254% hailoffense................... 0.01415% trapper....................... 0.01363% tricksand..................... 0.00758% allweather.................... 0.00741% gravity....................... 0.00690% trickhail..................... 0.00348% hailstall..................... 0.00049% Stalliness (mean: -0.387) -2.0|## |########## -1.0|######################### |############################## 0.0|####################### |############ +1.0|#### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.92%