sun...........................67.95688% offense.......................47.32868% rain..........................40.71197% multiweather..................27.54655% hyperoffense..................25.26872% balance.......................21.31225% weatherless...................17.98503% sunoffense....................10.68330% stall......................... 3.28611% rainoffense................... 2.92070% semistall..................... 2.80423% sunstall...................... 2.24684% sand.......................... 0.89454% batonpass..................... 0.86050% dragmag....................... 0.62062% trickroom..................... 0.46175% monotype...................... 0.39982% tricksun...................... 0.37496% voltturn...................... 0.35597% trickrain..................... 0.32157% choice........................ 0.19649% rainstall..................... 0.17242% sandstall..................... 0.08196% hail.......................... 0.07793% monodragon.................... 0.07564% sandoffense................... 0.05215% monoflying.................... 0.04911% monobug....................... 0.04331% monowater..................... 0.04238% monosteel..................... 0.03367% monoghost..................... 0.03229% mononormal.................... 0.03078% monofairy..................... 0.02113% hailoffense................... 0.01524% monodark...................... 0.01495% monofighting.................. 0.01417% monopsychic................... 0.01377% monofire...................... 0.01094% monoice....................... 0.00938% monopoison.................... 0.00671% monograss..................... 0.00644% monorock...................... 0.00577% monoelectric.................. 0.00305% monoground.................... 0.00304% tricksand..................... 0.00199% allweather.................... 0.00197% trickhail..................... 0.00116% trapper....................... 0.00104% gravity....................... 0.00063% hailstall..................... 0.00000% Stalliness (mean: -0.384) -2.0|## |############# -1.0|############################## |############################## 0.0|####################### |############# +1.0|##### |## +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.82%