weatherless...................95.33271% offense.......................40.74635% balance.......................34.49353% voltturn......................13.50919% semistall.....................10.01240% hyperoffense.................. 7.40984% stall......................... 7.33787% sand.......................... 2.87130% rain.......................... 1.36145% trickroom..................... 0.87439% rainoffense................... 0.51084% hail.......................... 0.39610% choice........................ 0.25934% dragmag....................... 0.20862% sandstall..................... 0.16126% monotype...................... 0.12818% sun........................... 0.05205% trickhail..................... 0.03779% monoflying.................... 0.02967% monowater..................... 0.02589% multiweather.................. 0.01361% monoghost..................... 0.01202% mononormal.................... 0.01188% monoground.................... 0.01129% monodark...................... 0.01053% sandoffense................... 0.00939% monobug....................... 0.00611% gravity....................... 0.00424% monorock...................... 0.00423% monoice....................... 0.00385% monodragon.................... 0.00384% tricksand..................... 0.00331% monopsychic................... 0.00319% sunoffense.................... 0.00301% monograss..................... 0.00220% monofighting.................. 0.00172% monopoison.................... 0.00132% hailoffense................... 0.00090% monosteel..................... 0.00071% monoelectric.................. 0.00014% monofairy..................... 0.00013% monofire...................... 0.00003% hailstall..................... 0.00001% rainstall..................... 0.00001% trapper....................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.160) |# -1.5|##### |#### -1.0|######### |################## -0.5|########################## |############################## 0.0|####################### |##################### +0.5|################### |################ +1.0|############## |########## +1.5|###### |### +2.0|###### |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.46%