offense.......................53.44048% weatherless...................45.93023% balance.......................45.22554% sand..........................30.97923% rain..........................13.01696% sun...........................12.26508% multiweather.................. 2.74124% trickroom..................... 1.54730% semistall..................... 0.87394% dragmag....................... 0.70788% hail.......................... 0.55216% hyperoffense.................. 0.45609% trickhail..................... 0.39808% tricksand..................... 0.11424% voltturn...................... 0.08043% gravity....................... 0.04607% trickrain..................... 0.01582% stall......................... 0.00394% sandstall..................... 0.00377% sunoffense.................... 0.00192% monotype...................... 0.00167% monofairy..................... 0.00089% rainoffense................... 0.00085% allweather.................... 0.00080% monoelectric.................. 0.00026% mononormal.................... 0.00026% monoghost..................... 0.00025% sandoffense................... 0.00019% sunstall...................... 0.00011% swagplay...................... 0.00007% tricksun...................... 0.00006% monowater..................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.022) -1.5| | -1.0|# |## -0.5|######### |#################### 0.0|############################## |############# +0.5|############ |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 1.11%