weatherless...................83.02380% balance.......................42.20012% offense.......................30.93853% semistall.....................10.61092% hyperoffense.................. 9.72078% sun........................... 6.53907% stall......................... 6.52964% sand.......................... 5.69053% rain.......................... 5.19213% voltturn...................... 4.87714% batonpass..................... 2.81896% monotype...................... 2.27522% multiweather.................. 1.16223% choice........................ 1.03462% hail.......................... 0.82269% sunoffense.................... 0.51673% monoghost..................... 0.51192% rainoffense................... 0.49349% monodragon.................... 0.43522% rainstall..................... 0.37243% mononormal.................... 0.33409% dragmag....................... 0.31242% monoground.................... 0.30753% sunstall...................... 0.29794% monofire...................... 0.29736% hailoffense................... 0.27281% monopsychic................... 0.26769% monowater..................... 0.26153% sandoffense................... 0.25787% monodark...................... 0.21567% monoflying.................... 0.19450% sandstall..................... 0.15371% monorock...................... 0.13076% monobug....................... 0.11117% monograss..................... 0.11100% trickroom..................... 0.08888% monoelectric.................. 0.06926% monofairy..................... 0.05225% tricksun...................... 0.04324% monosteel..................... 0.03821% monofighting.................. 0.03442% monoice....................... 0.02378% allweather.................... 0.02375% monopoison.................... 0.01994% trapper....................... 0.01553% trickrain..................... 0.01401% swagplay...................... 0.00781% fear.......................... 0.00456% gravity....................... 0.00167% hailstall..................... 0.00051% hailfear...................... 0.00050% trickhail..................... 0.00000% Stalliness (mean: 0.207) | -2.0|## |##### -1.0|############# |####################### 0.0|########################## |############################## +1.0|##################### |########## +2.0|#### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.73%