weatherless...................82.33526% balance.......................49.23186% offense.......................21.30499% semistall.....................13.01040% stall.........................10.44832% sand.......................... 8.42647% voltturn...................... 6.13466% hyperoffense.................. 6.00442% sun........................... 4.73857% rain.......................... 4.68516% batonpass..................... 1.64712% choice........................ 1.47404% monotype...................... 1.35828% rainstall..................... 1.14905% sunstall...................... 0.93238% multiweather.................. 0.75757% hail.......................... 0.62796% monoghost..................... 0.59996% hailoffense................... 0.33727% monoground.................... 0.32985% monofire...................... 0.32961% rainoffense................... 0.21511% sunoffense.................... 0.21306% dragmag....................... 0.21242% mononormal.................... 0.21186% sandoffense................... 0.20351% sandstall..................... 0.08820% monoflying.................... 0.07437% monodragon.................... 0.07120% monobug....................... 0.06778% monorock...................... 0.04201% monopoison.................... 0.03474% monowater..................... 0.02682% monodark...................... 0.02459% monopsychic................... 0.01577% monofairy..................... 0.01474% trickroom..................... 0.01179% monosteel..................... 0.01001% allweather.................... 0.00980% tricksun...................... 0.00960% trickrain..................... 0.00960% monoelectric.................. 0.00886% monoice....................... 0.00788% trapper....................... 0.00408% swagplay...................... 0.00323% monofighting.................. 0.00207% monograss..................... 0.00086% fear.......................... 0.00030% hailstall..................... 0.00010% gravity....................... 0.00004% hailfear...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.443) | -2.0|# |## -1.0|####### |############## 0.0|########################## |############################## +1.0|####################### |############## +2.0|##### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.80%