rain..........................100.00000% hyperoffense..................100.00000% rainoffense...................100.00000% semistall..................... 0.00000% dragmag....................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monotype...................... 0.00000% trapper....................... 0.00000% sand.......................... 0.00000% stall......................... 0.00000% offense....................... 0.00000% mononormal.................... 0.00000% balance....................... 0.00000% weatherless................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -1.047) -1.0|############################## | -0.5| | 0.0| | +0.5| | +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 3.33%