weatherless...................89.94056% offense.......................50.81728% hyperoffense..................31.81187% voltturn......................19.26480% balance.......................15.41920% sun........................... 3.59257% sand.......................... 2.72009% hail.......................... 2.04070% rain.......................... 1.82470% semistall..................... 1.57945% sunoffense.................... 1.41330% monotype...................... 1.40245% rainoffense................... 0.89259% trickroom..................... 0.71803% batonpass..................... 0.55033% monoflying.................... 0.39059% stall......................... 0.37220% sandoffense................... 0.35988% hailoffense................... 0.26955% mononormal.................... 0.25767% monofighting.................. 0.22606% choice........................ 0.20786% trapper....................... 0.18343% monodark...................... 0.16309% sandstall..................... 0.16203% monowater..................... 0.12115% multiweather.................. 0.11845% monopsychic................... 0.06631% monofire...................... 0.04280% monoghost..................... 0.04026% monograss..................... 0.03039% monobug....................... 0.02501% monorock...................... 0.02216% monoelectric.................. 0.00681% monoground.................... 0.00499% monopoison.................... 0.00239% monodragon.................... 0.00203% tricksand..................... 0.00134% monosteel..................... 0.00114% monofairy..................... 0.00054% monoice....................... 0.00048% dragmag....................... 0.00002% gravity....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.623) |# -2.0|#### |####### -1.5|################## |####################### -1.0|############################# |############################## -0.5|########################### |######################### 0.0|################## |########## +0.5|######## |##### +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.47%