weatherless...................92.75610% offense.......................49.17261% hyperoffense..................30.04122% voltturn......................24.20716% balance.......................18.22637% hail.......................... 2.49399% sun........................... 2.11212% semistall..................... 1.91135% sand.......................... 1.85938% monotype...................... 1.56459% sunoffense.................... 0.85602% rain.......................... 0.80400% stall......................... 0.64845% monoflying.................... 0.54645% rainoffense................... 0.37284% monodark...................... 0.33704% monofighting.................. 0.32596% trickroom..................... 0.30409% sandstall..................... 0.21103% trapper....................... 0.17875% sandoffense................... 0.16727% mononormal.................... 0.15985% batonpass..................... 0.13712% monopsychic................... 0.08996% hailoffense................... 0.07904% choice........................ 0.07700% monowater..................... 0.03184% monofire...................... 0.02877% multiweather.................. 0.02559% monograss..................... 0.01810% monobug....................... 0.00944% monoghost..................... 0.00739% monorock...................... 0.00737% monoelectric.................. 0.00109% monosteel..................... 0.00055% monopoison.................... 0.00049% tricksand..................... 0.00030% monodragon.................... 0.00024% monoice....................... 0.00009% monoground.................... 0.00003% monofairy..................... 0.00003% dragmag....................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.556) | -2.0|## |#### -1.5|################ |########################### -1.0|############################# |############################## -0.5|######################### |######################### 0.0|################### |############ +0.5|######### |######## +1.0|### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.47%