weatherless...................82.54058% offense.......................44.96520% balance.......................35.26864% hyperoffense..................11.11767% sand.......................... 8.39896% sun........................... 6.19826% voltturn...................... 6.02181% semistall..................... 5.65535% rain.......................... 3.30212% stall......................... 2.99315% monotype...................... 2.04062% dragmag....................... 0.80126% multiweather.................. 0.80085% sandoffense................... 0.64996% sunoffense.................... 0.57691% trickroom..................... 0.43511% choice........................ 0.41125% hail.......................... 0.38618% monowater..................... 0.29297% sandstall..................... 0.26102% monoflying.................... 0.17213% rainoffense................... 0.16759% monobug....................... 0.15852% mononormal.................... 0.14934% monodark...................... 0.13961% monosteel..................... 0.12956% monodragon.................... 0.11926% monopsychic................... 0.11197% monopoison.................... 0.10961% monofighting.................. 0.10748% monofire...................... 0.10406% monoghost..................... 0.09649% monoice....................... 0.08840% monograss..................... 0.08043% monoelectric.................. 0.07363% sunstall...................... 0.06764% monoground.................... 0.06123% monofairy..................... 0.05892% trapper....................... 0.05800% monorock...................... 0.05699% rainstall..................... 0.04885% tricksand..................... 0.02274% gravity....................... 0.02029% hailoffense................... 0.01290% trickhail..................... 0.01246% hailstall..................... 0.00953% tricksun...................... 0.00699% allweather.................... 0.00397% trickrain..................... 0.00118% fear.......................... 0.00003% Stalliness (mean: -0.066) -2.0|# |## -1.5|##### |######### -1.0|############### |#################### -0.5|########################## |############################## 0.0|############################# |######################### +0.5|#################### |############## +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%