weatherless...................83.42789% offense.......................43.79416% balance.......................35.66000% hyperoffense..................11.26798% sand.......................... 8.80138% voltturn...................... 7.27413% semistall..................... 5.84509% sun........................... 4.99048% stall......................... 3.43278% rain.......................... 3.34779% monotype...................... 1.36537% dragmag....................... 0.99582% multiweather.................. 0.78067% sandoffense................... 0.75505% trickroom..................... 0.48483% sunoffense.................... 0.46127% choice........................ 0.42486% sandstall..................... 0.29488% hail.......................... 0.23176% monowater..................... 0.22750% rainoffense................... 0.15264% monoflying.................... 0.10884% monosteel..................... 0.10549% monobug....................... 0.09676% monodark...................... 0.09043% monodragon.................... 0.08774% mononormal.................... 0.08732% monofire...................... 0.07001% monofighting.................. 0.06928% monopoison.................... 0.06525% monopsychic................... 0.06453% trapper....................... 0.06349% sunstall...................... 0.06283% monoghost..................... 0.05989% monoelectric.................. 0.05248% monoice....................... 0.05002% monofairy..................... 0.04381% monograss..................... 0.04152% rainstall..................... 0.04125% monoground.................... 0.03813% monorock...................... 0.02858% gravity....................... 0.02692% tricksand..................... 0.02566% trickhail..................... 0.01438% tricksun...................... 0.01006% hailstall..................... 0.00833% hailoffense................... 0.00580% allweather.................... 0.00297% trickrain..................... 0.00110% fear.......................... 0.00003% Stalliness (mean: -0.047) -2.0|# |### -1.5|##### |########## -1.0|############### |#################### -0.5|########################## |############################## 0.0|############################# |########################## +0.5|##################### |############## +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%