weatherless...................83.89279% offense.......................40.87667% balance.......................32.11502% hyperoffense..................13.75351% sand..........................10.06169% voltturn...................... 8.09672% stall......................... 6.80071% semistall..................... 6.45409% sun........................... 3.92810% rain.......................... 3.48386% multiweather.................. 1.50685% dragmag....................... 1.31221% sandoffense................... 1.07553% choice........................ 0.80939% sandstall..................... 0.63755% trickroom..................... 0.55950% monotype...................... 0.41651% sunoffense.................... 0.18583% rainoffense................... 0.15107% hail.......................... 0.14552% monowater..................... 0.07773% sunstall...................... 0.07057% trapper....................... 0.05992% gravity....................... 0.05853% monosteel..................... 0.04432% monoflying.................... 0.03017% rainstall..................... 0.02970% monodragon.................... 0.02940% monobug....................... 0.02793% mononormal.................... 0.02480% monodark...................... 0.02438% monofighting.................. 0.02237% tricksun...................... 0.02095% monofire...................... 0.02048% hailstall..................... 0.02023% tricksand..................... 0.01976% monoground.................... 0.01708% monopsychic................... 0.01680% monoelectric.................. 0.01547% monopoison.................... 0.01508% monoice....................... 0.01465% monofairy..................... 0.01269% monoghost..................... 0.01085% monograss..................... 0.00964% trickhail..................... 0.00753% monorock...................... 0.00591% hailoffense................... 0.00132% trickrain..................... 0.00060% allweather.................... 0.00036% fear.......................... 0.00000% Stalliness (mean: 0.003) -2.0|## |#### -1.5|####### |############ -1.0|################## |#################### -0.5|########################## |############################# 0.0|############################## |######################### +0.5|#################### |############## +1.0|########## |####### +1.5|##### |### +2.0|## |### +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%