weatherless...................75.98198% offense.......................55.35574% balance.......................37.78843% sun...........................10.41173% rain.......................... 9.70630% hyperoffense.................. 4.43809% sand.......................... 3.14100% hail.......................... 2.64069% semistall..................... 2.25392% voltturn...................... 2.14404% multiweather.................. 1.83864% batonpass..................... 0.64641% sunoffense.................... 0.34097% rainoffense................... 0.19966% dragmag....................... 0.18624% stall......................... 0.16382% choice........................ 0.08620% sandoffense................... 0.04276% hailoffense................... 0.03603% sandstall..................... 0.01317% rainstall..................... 0.01115% sunstall...................... 0.00778% hailstall..................... 0.00443% trickroom..................... 0.00391% trapper....................... 0.00098% trickrain..................... 0.00033% allweather.................... 0.00023% tricksun...................... 0.00019% tricksand..................... 0.00007% trickhail..................... 0.00005% Stalliness (mean: -0.117) |#### -1.0|######## |################# -0.5|######################### |############################## 0.0|############################# |####################### +0.5|############### |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.60%