weatherless...................95.18460% offense.......................43.80596% balance.......................43.42470% hyperoffense.................. 6.31130% voltturn...................... 5.01332% semistall..................... 4.57885% hail.......................... 2.91825% stall......................... 1.87919% trickroom..................... 1.42371% sun........................... 0.89842% rain.......................... 0.88147% monotype...................... 0.57680% choice........................ 0.24807% mononormal.................... 0.19622% sand.......................... 0.16098% rainoffense................... 0.14607% trickhail..................... 0.14200% hailoffense................... 0.13725% sunoffense.................... 0.11590% monograss..................... 0.05287% monowater..................... 0.04880% monoice....................... 0.04778% multiweather.................. 0.03999% hailstall..................... 0.03796% monopoison.................... 0.03389% monoelectric.................. 0.03355% monoflying.................... 0.03084% monofighting.................. 0.02881% monodark...................... 0.02711% monorock...................... 0.02271% monopsychic................... 0.02237% monofairy..................... 0.01966% trapper....................... 0.01932% monoghost..................... 0.01254% monofire...................... 0.01186% monobug....................... 0.01084% tricksun...................... 0.00983% monosteel..................... 0.00949% monoground.................... 0.00915% sunstall...................... 0.00813% gravity....................... 0.00576% rainstall..................... 0.00508% monodragon.................... 0.00508% sandoffense................... 0.00373% sandstall..................... 0.00169% tricksand..................... 0.00136% dragmag....................... 0.00068% Stalliness (mean: 0.005) |# -1.5|## |##### -1.0|######### |############### -0.5|##################### |########################### 0.0|############################## |############################# +0.5|##################### |############# +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%