weatherless...................96.04792% balance.......................44.58336% offense.......................42.08441% hyperoffense.................. 6.07665% voltturn...................... 5.56113% semistall..................... 5.03422% hail.......................... 2.46703% stall......................... 2.22135% trickroom..................... 1.57758% rain.......................... 0.71039% sun........................... 0.70328% monotype...................... 0.37268% choice........................ 0.22686% rainoffense................... 0.17530% trickhail..................... 0.14699% mononormal.................... 0.13959% hailoffense................... 0.12603% sunoffense.................... 0.10612% sand.......................... 0.09861% hailstall..................... 0.04065% monoice....................... 0.03653% monowater..................... 0.03184% monograss..................... 0.02978% multiweather.................. 0.02648% monopoison.................... 0.02200% trapper....................... 0.02078% monoflying.................... 0.01837% monofighting.................. 0.01750% monodark...................... 0.01513% monoelectric.................. 0.01442% tricksun...................... 0.01304% monorock...................... 0.01196% monopsychic................... 0.01087% monofairy..................... 0.00995% monoghost..................... 0.00782% monofire...................... 0.00748% monosteel..................... 0.00642% gravity....................... 0.00545% monobug....................... 0.00492% monoground.................... 0.00378% monodragon.................... 0.00288% sunstall...................... 0.00222% sandoffense................... 0.00138% dragmag....................... 0.00090% rainstall..................... 0.00087% tricksand..................... 0.00082% sandstall..................... 0.00038% Stalliness (mean: 0.036) |# -1.5|## |#### -1.0|######### |############### -0.5|#################### |########################## 0.0|############################## |############################# +0.5|###################### |############### +1.0|######## |#### +1.5|## |## +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%