weatherless...................96.90138% balance.......................45.29574% offense.......................38.97582% voltturn...................... 6.62493% hyperoffense.................. 6.07924% semistall..................... 5.85090% stall......................... 3.79830% hail.......................... 1.89595% trickroom..................... 1.59604% rain.......................... 0.71117% sun........................... 0.44169% rainoffense................... 0.38304% hailoffense................... 0.16988% choice........................ 0.15009% monotype...................... 0.13522% trickhail..................... 0.12385% sunoffense.................... 0.07421% sand.......................... 0.05873% mononormal.................... 0.05233% hailstall..................... 0.04992% trapper....................... 0.02358% monoice....................... 0.01404% monowater..................... 0.01306% tricksun...................... 0.01286% monopoison.................... 0.01165% gravity....................... 0.01006% monofighting.................. 0.00996% multiweather.................. 0.00889% monograss..................... 0.00617% monodragon.................... 0.00613% monoflying.................... 0.00593% monoelectric.................. 0.00510% monodark...................... 0.00312% monofairy..................... 0.00229% monosteel..................... 0.00222% monoghost..................... 0.00213% monobug....................... 0.00151% monopsychic................... 0.00094% dragmag....................... 0.00068% monorock...................... 0.00055% sunstall...................... 0.00048% monoground.................... 0.00043% monofire...................... 0.00038% rainstall..................... 0.00011% sandoffense................... 0.00000% sandstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.100) |## -1.5|## |#### -1.0|######### |############### -0.5|#################### |######################### 0.0|############################## |############################## +0.5|######################## |################# +1.0|########### |##### +1.5|### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.49%