weatherless...................67.72144% balance.......................49.79083% offense.......................43.53172% trickroom.....................23.11944% sun...........................13.27047% sand.......................... 9.76826% rain.......................... 7.87936% tricksand..................... 7.00363% hyperoffense.................. 4.46675% monotype...................... 3.90604% hail.......................... 2.18618% monoflying.................... 1.78679% semistall..................... 1.71248% trickhail..................... 1.33482% monowater..................... 0.92329% gravity....................... 0.88209% sunoffense.................... 0.85266% sandoffense................... 0.82810% multiweather.................. 0.82571% voltturn...................... 0.66423% choice........................ 0.57993% stall......................... 0.49822% monorock...................... 0.31226% trickrain..................... 0.25162% monosteel..................... 0.23258% monograss..................... 0.22619% tricksun...................... 0.18367% monodragon.................... 0.08871% monoground.................... 0.08625% monofire...................... 0.08339% rainoffense................... 0.06617% monodark...................... 0.04497% monoice....................... 0.03994% monoghost..................... 0.02735% monoelectric.................. 0.02072% monofairy..................... 0.01740% sandstall..................... 0.01683% monopoison.................... 0.00574% batonpass..................... 0.00516% mononormal.................... 0.00414% monobug....................... 0.00396% dragmag....................... 0.00190% monofighting.................. 0.00159% monopsychic................... 0.00076% rainstall..................... 0.00061% sunstall...................... 0.00000% swagplay...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.043) -1.5| |### -1.0|##### |########## -0.5|########## |##################### 0.0|################ |############################## +0.5|############# |##### +1.0|### | +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.86%