offense.......................53.52304% sun...........................42.88649% weatherless...................41.63221% rain..........................30.88458% balance.......................24.89775% multiweather..................18.23739% hyperoffense..................17.11408% sunoffense.................... 4.49723% semistall..................... 2.75753% sand.......................... 2.64100% rainoffense................... 2.31451% batonpass..................... 1.98095% monotype...................... 1.93889% stall......................... 1.70759% voltturn...................... 0.68878% sunstall...................... 0.64207% dragmag....................... 0.53806% hail.......................... 0.34527% monodragon.................... 0.27063% monoflying.................... 0.22456% sandoffense................... 0.21959% mononormal.................... 0.21493% monosteel..................... 0.19439% choice........................ 0.18090% monowater..................... 0.17352% monoghost..................... 0.16854% monofire...................... 0.12617% trickroom..................... 0.11252% rainstall..................... 0.11012% monopsychic................... 0.10642% monobug....................... 0.10610% monofairy..................... 0.10482% monofighting.................. 0.09021% monodark...................... 0.08668% sandstall..................... 0.07336% monoground.................... 0.06437% monoelectric.................. 0.05730% monorock...................... 0.05072% trickrain..................... 0.04928% tricksun...................... 0.04816% monopoison.................... 0.04077% monoice....................... 0.03868% monograss..................... 0.03467% trapper....................... 0.02584% hailoffense................... 0.01509% gravity....................... 0.01316% allweather.................... 0.00915% tricksand..................... 0.00128% trickhail..................... 0.00064% hailstall..................... 0.00064% fear.......................... 0.00016% sandfear...................... 0.00016% Stalliness (mean: -0.324) -2.0|## |### -1.5|####### |############## -1.0|#################### |########################## -0.5|############################## |############################## 0.0|######################## |################# +0.5|############ |######## +1.0|#### |## +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%