weatherless...................54.34739% balance.......................48.81933% offense.......................47.11527% sand..........................19.42833% sun...........................17.91597% rain..........................10.99830% multiweather.................. 4.08873% trickroom..................... 2.96588% semistall..................... 2.43437% hyperoffense.................. 1.54988% hail.......................... 1.51337% voltturn...................... 0.81450% tricksand..................... 0.54368% trickhail..................... 0.37834% monotype...................... 0.35501% dragmag....................... 0.28604% sunoffense.................... 0.21808% monoflying.................... 0.21098% tricksun...................... 0.14505% swagplay...................... 0.11360% sandoffense................... 0.11056% stall......................... 0.08115% rainoffense................... 0.04666% monofighting.................. 0.04260% trickrain..................... 0.03550% batonpass..................... 0.02739% monoghost..................... 0.01826% gravity....................... 0.01623% monowater..................... 0.01420% allweather.................... 0.01319% monodragon.................... 0.01217% monopoison.................... 0.01116% sandstall..................... 0.01014% monodark...................... 0.00913% monograss..................... 0.00913% monoice....................... 0.00811% rainstall..................... 0.00811% monofairy..................... 0.00710% sunstall...................... 0.00406% monopsychic................... 0.00406% hailoffense................... 0.00304% monoelectric.................. 0.00304% monobug....................... 0.00203% monofire...................... 0.00101% trapper....................... 0.00101% monoground.................... 0.00101% mononormal.................... 0.00101% Stalliness (mean: 0.025) |# -1.0|### |####### -0.5|############## |####################### 0.0|############################## |####################### +0.5|################ |######## +1.0|#### |# more negative = more offensive, more positive = more stall one # = 0.75%