weatherless...................78.96652% offense.......................36.98533% balance.......................25.88516% sand..........................18.73206% hyperoffense..................14.62528% stall.........................13.93224% semistall..................... 8.57199% voltturn...................... 5.62713% sun........................... 3.39328% sandstall..................... 3.36966% multiweather.................. 2.37457% sandoffense................... 2.00033% dragmag....................... 1.71366% rain.......................... 1.13385% trickroom..................... 0.20777% monotype...................... 0.16764% hail.......................... 0.15616% choice........................ 0.11470% sunoffense.................... 0.06491% monoflying.................... 0.06337% monobug....................... 0.02284% tricksand..................... 0.02280% rainoffense................... 0.02202% monoground.................... 0.02200% rainstall..................... 0.01791% trapper....................... 0.01771% sunstall...................... 0.01392% monofire...................... 0.01034% tricksun...................... 0.00987% monopsychic................... 0.00847% monofighting.................. 0.00799% monowater..................... 0.00635% hailoffense................... 0.00585% monodragon.................... 0.00550% monograss..................... 0.00350% mononormal.................... 0.00339% monoelectric.................. 0.00298% monosteel..................... 0.00296% gravity....................... 0.00226% allweather.................... 0.00219% monopoison.................... 0.00213% monoghost..................... 0.00194% monoice....................... 0.00161% trickhail..................... 0.00138% monodark...................... 0.00136% monofairy..................... 0.00098% monorock...................... 0.00013% hailstall..................... 0.00004% trickrain..................... 0.00000% Stalliness (mean: 0.151) -2.0|## |## -1.5|######## |################## -1.0|############### |############################## -0.5|##################### |####################### 0.0|################# |##################### +0.5|############### |############ +1.0|########### |####### +1.5|######### |##### +2.0|######## |####### +2.5|####### |## +3.0|##### more negative = more offensive, more positive = more stall one # = 0.41%