weatherless...................82.28833% offense.......................55.18481% balance.......................25.44774% hyperoffense..................15.36211% sand..........................13.47820% voltturn...................... 2.76148% rain.......................... 2.64848% semistall..................... 2.58750% monotype...................... 2.48175% stall......................... 1.41784% sun........................... 1.30995% hail.......................... 1.28138% sandoffense................... 0.96754% multiweather.................. 0.88993% batonpass..................... 0.57481% sandstall..................... 0.42983% rainoffense................... 0.26779% mononormal.................... 0.24903% monowater..................... 0.18848% monobug....................... 0.18677% trickroom..................... 0.18464% monoelectric.................. 0.17483% dragmag....................... 0.17440% monopoison.................... 0.16801% monoghost..................... 0.16716% sunoffense.................... 0.16374% monoflying.................... 0.15479% monopsychic................... 0.15053% monodark...................... 0.14626% monoice....................... 0.12878% monoground.................... 0.12110% swagplay...................... 0.11854% monosteel..................... 0.11343% monofighting.................. 0.11215% monofire...................... 0.11172% monograss..................... 0.08699% monorock...................... 0.08358% monodragon.................... 0.08187% monofairy..................... 0.06311% gravity....................... 0.04861% hailoffense................... 0.04222% trapper....................... 0.02345% trickrain..................... 0.01066% rainstall..................... 0.00810% trickhail..................... 0.00768% tricksand..................... 0.00597% sunstall...................... 0.00298% Stalliness (mean: -0.310) |### -1.5|###### |############ -1.0|################### |######################## -0.5|############################## |############################ 0.0|##################### |################ +0.5|############ |####### +1.0|#### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.53%