weatherless...................78.88495% offense.......................68.44946% balance.......................26.80247% hail..........................11.98108% trickroom..................... 8.76996% rain.......................... 7.39125% semistall..................... 4.74807% sand.......................... 1.41525% sun........................... 0.32748% trickhail..................... 0.20776% tricksun...................... 0.01730% multiweather.................. 0.00001% stall......................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% batonpass..................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% hyperoffense.................. 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.177) | -1.0| |############# -0.5|############################## |## 0.0|########### |######### +0.5|#### |##### +1.0|##### | +1.5| more negative = more offensive, more positive = more stall one # = 1.28%