weatherless...................91.66340% balance.......................45.27153% offense.......................43.81048% trickroom.....................18.29490% hyperoffense.................. 5.97227% rain.......................... 5.31831% semistall..................... 4.14725% monotype...................... 2.22542% hail.......................... 1.67032% sun........................... 1.23724% mononormal.................... 0.86204% stall......................... 0.79848% monoelectric.................. 0.64883% choice........................ 0.57387% sand.......................... 0.25517% monowater..................... 0.22307% monoghost..................... 0.19460% trickhail..................... 0.17675% hailoffense................... 0.16963% voltturn...................... 0.16254% multiweather.................. 0.14444% monopoison.................... 0.09774% monobug....................... 0.09050% gravity....................... 0.08381% monograss..................... 0.04002% monoground.................... 0.03765% trickrain..................... 0.03666% batonpass..................... 0.03245% monorock...................... 0.01944% tricksand..................... 0.01729% monofighting.................. 0.00968% monopsychic................... 0.00607% rainoffense................... 0.00150% swagplay...................... 0.00005% monoflying.................... 0.00002% hailstall..................... 0.00001% monodark...................... 0.00001% sunstall...................... 0.00000% dragmag....................... 0.00000% sunoffense.................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.009) |## -1.5|# |#### -1.0|###### |########## -0.5|################ |########################### 0.0|################## |################# +0.5|############################## |########## +1.0|#### |#### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.66%