weatherless...................37.91922% offense.......................37.68273% balance.......................32.75037% sand..........................29.64591% rain..........................22.84128% hyperoffense..................14.64160% semistall..................... 9.05479% sun........................... 6.44031% stall......................... 5.87051% voltturn...................... 4.24718% hail.......................... 3.64626% sandstall..................... 2.98728% rainstall..................... 2.06979% rainoffense................... 1.69778% choice........................ 1.67211% sandoffense................... 1.60270% sunoffense.................... 1.52607% monotype...................... 1.39888% dragmag....................... 1.29311% batonpass..................... 0.54110% trickroom..................... 0.50893% monofire...................... 0.50736% multiweather.................. 0.49298% hailoffense................... 0.28786% tricksand..................... 0.24920% monosteel..................... 0.22021% hailstall..................... 0.17114% monowater..................... 0.15271% monofairy..................... 0.11332% monodragon.................... 0.10931% monoice....................... 0.08963% monoflying.................... 0.08856% monograss..................... 0.06717% trapper....................... 0.05621% monofighting.................. 0.04996% sunstall...................... 0.04300% gravity....................... 0.04219% monoelectric.................. 0.02728% monopsychic................... 0.02498% monorock...................... 0.02498% monoground.................... 0.02498% monodark...................... 0.02498% mononormal.................... 0.02498% monoghost..................... 0.00781% Stalliness (mean: 0.013) -2.0|##### |#### -1.5|######### |############### -1.0|######################## |############################## -0.5|######################## |########################### 0.0|######################### |########################### +0.5|############################# |###################### +1.0|################ |############# +1.5|######## |####### +2.0|## |# +2.5|## |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.34%