weatherless...................89.64181% offense.......................50.46901% hyperoffense..................36.74990% balance.......................11.72818% voltturn...................... 8.39469% sun........................... 5.05738% sand.......................... 2.45680% sunoffense.................... 1.98852% hail.......................... 1.79586% rain.......................... 1.28085% monotype...................... 1.16450% semistall..................... 0.86789% batonpass..................... 0.67619% trickroom..................... 0.60180% rainoffense................... 0.51120% hailoffense................... 0.48163% choice........................ 0.47114% sandoffense................... 0.27849% mononormal.................... 0.24034% multiweather.................. 0.21650% stall......................... 0.18502% monowater..................... 0.14687% monorock...................... 0.10491% dragmag....................... 0.08965% monoghost..................... 0.08393% monofire...................... 0.08393% monobug....................... 0.07153% monofighting.................. 0.06676% monopoison.................... 0.06295% monopsychic................... 0.06008% monoground.................... 0.05627% monodark...................... 0.05627% sandstall..................... 0.05245% monograss..................... 0.05150% monoelectric.................. 0.05150% monoflying.................... 0.04196% trapper....................... 0.04101% monodragon.................... 0.03720% monosteel..................... 0.03720% hailstall..................... 0.03720% gravity....................... 0.02766% monoice....................... 0.02289% monofairy..................... 0.01049% tricksun...................... 0.00572% trickhail..................... 0.00286% trickrain..................... 0.00095% Stalliness (mean: -0.747) |## -2.0|#### |######### -1.5|############### |######################### -1.0|############################## |############################## -0.5|######################### |################# 0.0|############# |####### +0.5|##### |## +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.53%