weatherless...................95.93294% offense.......................43.22087% balance.......................38.64177% hyperoffense..................10.36049% semistall..................... 5.66677% voltturn...................... 3.54739% rain.......................... 2.11655% stall......................... 2.11011% trickroom..................... 1.35115% sand.......................... 1.14352% sun........................... 0.73077% rainoffense................... 0.58938% choice........................ 0.28837% monotype...................... 0.22588% sunoffense.................... 0.21756% hail.......................... 0.08078% sandstall..................... 0.07726% mononormal.................... 0.07291% monoflying.................... 0.05343% gravity....................... 0.04551% dragmag....................... 0.03586% monoice....................... 0.03173% rainstall..................... 0.02787% monobug....................... 0.02574% monograss..................... 0.02567% monowater..................... 0.01455% tricksand..................... 0.01403% monoelectric.................. 0.00927% sandoffense................... 0.00643% multiweather.................. 0.00457% monopoison.................... 0.00354% monopsychic................... 0.00329% monoground.................... 0.00180% monodark...................... 0.00130% monofairy..................... 0.00076% monorock...................... 0.00041% trapper....................... 0.00015% monofire...................... 0.00008% hailoffense................... 0.00008% monofighting.................. 0.00006% trickrain..................... 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.072) | -2.0|# |## -1.5|##### |######## -1.0|############### |################### -0.5|########################## |########################## 0.0|############################## |########################### +0.5|##################### |############### +1.0|######## |##### +1.5|#### |# +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%