weatherless...................81.86629% offense.......................32.16303% balance.......................29.45305% hyperoffense..................18.77235% sand..........................17.00407% voltturn......................13.71885% stall.........................11.99185% semistall..................... 7.61972% sandoffense................... 3.18304% sandstall..................... 2.86509% rain.......................... 1.19027% choice........................ 0.17438% monotype...................... 0.15005% multiweather.................. 0.13370% monoflying.................... 0.11317% sun........................... 0.07217% monodark...................... 0.02735% sunoffense.................... 0.01611% monodragon.................... 0.00586% mononormal.................... 0.00367% hail.......................... 0.00090% monowater..................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.097) -2.0|##### |#### -1.5|########### |############################ -1.0|########################## |############################## -0.5|########################## |##################### 0.0|##################### |########################## +0.5|############################# |###################### +1.0|############### |############### +1.5|###### |####### +2.0|#### |######## +2.5|########### |#### +3.0| more negative = more offensive, more positive = more stall one # = 0.31%