weatherless...................66.73613% offense.......................35.41391% balance.......................32.37180% rain..........................18.27607% sun...........................17.83058% hyperoffense..................11.69285% semistall.....................11.24295% stall......................... 9.27849% multiweather.................. 5.23268% voltturn...................... 4.48778% sand.......................... 2.31943% sunoffense.................... 2.02469% rainoffense................... 1.52279% monotype...................... 0.82502% sunstall...................... 0.64863% choice........................ 0.45885% dragmag....................... 0.34465% monowater..................... 0.32087% monograss..................... 0.30794% rainstall..................... 0.19791% trickroom..................... 0.12215% hail.......................... 0.10402% monoelectric.................. 0.10255% tricksun...................... 0.07841% trapper....................... 0.07322% sandoffense................... 0.06342% monopsychic................... 0.06159% sandstall..................... 0.05549% monofighting.................. 0.01500% monopoison.................... 0.00612% monofire...................... 0.00419% monosteel..................... 0.00276% monoghost..................... 0.00144% monoflying.................... 0.00143% monodragon.................... 0.00100% hailoffense................... 0.00010% monoice....................... 0.00007% monodark...................... 0.00005% monobug....................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.166) -2.0|# |# -1.5|### |############ -1.0|##################### |######################### -0.5|################## |######################## 0.0|############################## |########################## +0.5|################## |############# +1.0|########### |############### +1.5|########### |#### +2.0|## |######## +2.5| |##### more negative = more offensive, more positive = more stall one # = 0.40%