weatherless...................48.78116% offense.......................45.84344% sun...........................41.88561% balance.......................26.30505% rain..........................25.12490% hyperoffense..................21.91503% multiweather..................16.99806% sunoffense.................... 7.80109% semistall..................... 4.91007% monotype...................... 4.33034% batonpass..................... 3.60183% swagplay...................... 2.29062% rainoffense................... 1.75437% sand.......................... 1.30099% mononormal.................... 1.22649% monofairy..................... 1.08674% choice........................ 1.05292% monosteel..................... 1.05008% stall......................... 1.02641% monoflying.................... 0.58430% monodark...................... 0.40431% voltturn...................... 0.38710% monodragon.................... 0.32382% monofire...................... 0.27067% monopsychic................... 0.22863% monobug....................... 0.14327% monowater..................... 0.14279% hail.......................... 0.13424% sunstall...................... 0.11749% sandoffense................... 0.10176% dragmag....................... 0.10154% monofighting.................. 0.08953% monoground.................... 0.08041% monograss..................... 0.06981% monoghost..................... 0.06348% monoelectric.................. 0.04450% monorock...................... 0.04103% monoice....................... 0.03507% sandstall..................... 0.02818% trickroom..................... 0.02437% trapper....................... 0.02134% monopoison.................... 0.01963% rainstall..................... 0.01907% allweather.................... 0.00717% trickrain..................... 0.00456% hailoffense................... 0.00097% gravity....................... 0.00078% tricksand..................... 0.00078% tricksun...................... 0.00054% hailstall..................... 0.00028% trickhail..................... 0.00004% fear.......................... 0.00000% Stalliness (mean: -0.331) |# -2.0|## |############ -1.0|######################### |############################## 0.0|######################## |################## +1.0|######### |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.81%