weatherless...................75.97905% offense.......................59.79665% balance.......................25.32315% sand..........................18.69004% hyperoffense..................13.07730% rain.......................... 3.83129% sandoffense................... 1.64265% voltturn...................... 1.56775% sun........................... 1.44975% semistall..................... 1.27180% hail.......................... 1.03719% multiweather.................. 0.91445% stall......................... 0.53110% swagplay...................... 0.31591% sandstall..................... 0.24780% rainoffense................... 0.23770% dragmag....................... 0.22109% monotype...................... 0.19678% trickroom..................... 0.17260% batonpass..................... 0.16808% mononormal.................... 0.05948% monowater..................... 0.04036% monofairy..................... 0.03373% sunoffense.................... 0.01646% monoflying.................... 0.01452% monodark...................... 0.01393% monosteel..................... 0.01126% monopoison.................... 0.00494% monobug....................... 0.00360% monorock...................... 0.00263% monoground.................... 0.00247% trickhail..................... 0.00240% hailstall..................... 0.00237% monograss..................... 0.00230% hailoffense................... 0.00226% monofire...................... 0.00217% allweather.................... 0.00201% monodragon.................... 0.00196% monoice....................... 0.00098% monoghost..................... 0.00091% monofighting.................. 0.00062% monopsychic................... 0.00051% monoelectric.................. 0.00042% gravity....................... 0.00035% trapper....................... 0.00024% sunstall...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.376) -2.0| |# -1.5|##### |############ -1.0|############################# |########################### -0.5|########################### |############################## 0.0|################### |############################ +0.5|######## |###### +1.0|# |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%