weatherless...................89.56371% offense.......................50.52104% hyperoffense..................36.11439% balance.......................12.60839% voltturn......................10.15509% sun........................... 5.17282% sand.......................... 2.87666% sunoffense.................... 2.14476% hail.......................... 1.72516% monotype...................... 1.60549% rain.......................... 0.97527% semistall..................... 0.65001% hailoffense................... 0.60018% batonpass..................... 0.44926% rainoffense................... 0.42505% trickroom..................... 0.38021% sandoffense................... 0.34000% choice........................ 0.31762% mononormal.................... 0.29759% multiweather.................. 0.27447% monofighting.................. 0.25319% monowater..................... 0.23866% dragmag....................... 0.13895% monobug....................... 0.12882% monopoison.................... 0.12200% stall......................... 0.10617% monorock...................... 0.09515% monodark...................... 0.09046% monofire...................... 0.08115% monograss..................... 0.07589% monoghost..................... 0.05547% monosteel..................... 0.04142% monoground.................... 0.03728% monoflying.................... 0.03474% sandstall..................... 0.02933% monoice....................... 0.02850% monopsychic................... 0.02468% monodragon.................... 0.02401% monoelectric.................. 0.01901% trapper....................... 0.01697% monofairy..................... 0.00980% tricksand..................... 0.00689% hailstall..................... 0.00084% tricksun...................... 0.00046% Stalliness (mean: -0.738) -2.5| |## -2.0|#### |########## -1.5|################# |######################### -1.0|############################## |############################## -0.5|############################# |#################### 0.0|############### |######### +0.5|##### |### +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%