weatherless...................82.19876% offense.......................44.33025% balance.......................36.80725% sand..........................12.81580% hyperoffense.................. 9.94791% semistall..................... 6.02334% voltturn...................... 5.00693% rain.......................... 2.96812% stall......................... 2.89126% monotype...................... 2.38783% sun........................... 1.87915% dragmag....................... 0.80052% sandoffense................... 0.73751% hail.......................... 0.44618% sandstall..................... 0.41845% trickroom..................... 0.38684% choice........................ 0.32074% monowater..................... 0.28180% multiweather.................. 0.27911% mononormal.................... 0.19653% monofire...................... 0.19242% sunoffense.................... 0.17834% monobug....................... 0.17631% monoflying.................... 0.17400% monoghost..................... 0.15514% monopsychic................... 0.15369% monodark...................... 0.14805% monofighting.................. 0.14451% monosteel..................... 0.13431% monodragon.................... 0.12671% rainoffense................... 0.12496% monograss..................... 0.11977% monorock...................... 0.10514% monopoison.................... 0.10112% monoice....................... 0.08466% monoelectric.................. 0.08233% monoground.................... 0.06456% trapper....................... 0.06042% monofairy..................... 0.05781% rainstall..................... 0.05145% tricksand..................... 0.02702% hailoffense................... 0.01769% gravity....................... 0.01692% sunstall...................... 0.01531% trickhail..................... 0.01199% hailstall..................... 0.00921% allweather.................... 0.00589% trickrain..................... 0.00442% tricksun...................... 0.00316% fear.......................... 0.00217% sandfear...................... 0.00126% trickfear..................... 0.00070% Stalliness (mean: -0.038) -2.0|# |## -1.5|##### |######## -1.0|############# |#################### -0.5|########################## |############################## 0.0|############################## |########################### +0.5|##################### |############### +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%