weatherless...................97.61009% offense.......................47.62701% balance.......................36.59628% hyperoffense.................. 9.16774% semistall..................... 4.79221% voltturn...................... 2.98926% stall......................... 1.81676% monotype...................... 1.02469% rain.......................... 1.01363% trickroom..................... 0.85487% sun........................... 0.85398% choice........................ 0.45109% mononormal.................... 0.35778% sand.......................... 0.33124% hail.......................... 0.20343% dragmag....................... 0.19371% rainoffense................... 0.18176% monofighting.................. 0.12250% sunoffense.................... 0.11498% monoghost..................... 0.09199% monowater..................... 0.07164% monorock...................... 0.06324% monopsychic................... 0.05263% monoelectric.................. 0.04776% monograss..................... 0.04599% monodark...................... 0.04246% monoground.................... 0.04157% monobug....................... 0.03980% monofire...................... 0.03538% monopoison.................... 0.03184% monoflying.................... 0.03096% sandoffense................... 0.02432% monodragon.................... 0.01769% monoice....................... 0.01415% sandstall..................... 0.01238% multiweather.................. 0.01238% monosteel..................... 0.01106% sunstall...................... 0.00575% hailoffense................... 0.00531% tricksun...................... 0.00531% hailstall..................... 0.00442% monofairy..................... 0.00221% fear.......................... 0.00177% trickhail..................... 0.00177% trapper....................... 0.00177% tricksand..................... 0.00088% trickrain..................... 0.00044% rainstall..................... 0.00044% Stalliness (mean: -0.085) |## -1.5|### |####### -1.0|############ |################### -0.5|######################### |############################## 0.0|############################## |######################### +0.5|################## |############ +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%