weatherless...................94.83680% offense.......................57.35396% balance.......................36.92495% rain.......................... 5.16320% hyperoffense.................. 3.89650% semistall..................... 1.82152% voltturn...................... 1.57144% batonpass..................... 0.43643% rainoffense................... 0.15148% dragmag....................... 0.12322% monotype...................... 0.05226% monoghost..................... 0.05180% stall......................... 0.00307% monodark...................... 0.00046% trickroom..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.123) |# -1.2|### |###### -0.8|############# |#################### -0.4|######################### |############################## 0.0|########################## |###################### +0.4|################## |########### +0.8|##### |## |## more negative = more offensive, more positive = more stall one # = 0.54%