weatherless...................81.07836% offense.......................47.64132% balance.......................35.94360% sand..........................17.75993% hyperoffense..................14.82670% voltturn...................... 2.97029% sandoffense................... 1.39563% monotype...................... 1.29841% semistall..................... 1.27560% choice........................ 1.26350% mononormal.................... 1.19988% rain.......................... 1.14409% stall......................... 0.31279% monofire...................... 0.08651% sun........................... 0.01762% monograss..................... 0.01201% sunoffense.................... 0.00558% dragmag....................... 0.00231% rainoffense................... 0.00083% monowater..................... 0.00000% hail.......................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.243) -2.0|## |## -1.5|### |############ -1.0|### |####### -0.5|#################### |############################## 0.0|######### |###################### +0.5|############### |######## +1.0|# |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.74%