weatherless...................99.98592% hyperoffense..................71.56132% offense.......................27.94833% balance....................... 0.49035% sand.......................... 0.01408% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% rain.......................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% semistall..................... 0.00000% multiweather.................. 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -1.466) -1.5|############################## | -1.0|# | -0.5|########## | 0.0| | +0.5| | +1.0| more negative = more offensive, more positive = more stall one # = 2.37%