offense.......................51.05402% balance.......................47.71205% weatherless...................37.83923% rain..........................28.63035% sand..........................26.82279% hail.......................... 4.03935% sun........................... 3.05481% hyperoffense.................. 0.64070% semistall..................... 0.59323% multiweather.................. 0.38653% trickroom..................... 0.29398% tailwind...................... 0.01062% sunoffense.................... 0.00953% monotype...................... 0.00610% monoghost..................... 0.00610% voltturn...................... 0.00015% sandoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% stall......................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.037) |# -1.0|# |## -0.5|############ |############################## 0.0|########## |################## +0.5|############### |#### +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 1.06%