weatherless...................58.53488% offense.......................55.75505% balance.......................35.87521% sun...........................16.27728% trickroom.....................12.31613% sand.......................... 9.86236% rain.......................... 9.66383% monotype...................... 7.53365% hail.......................... 6.80767% hyperoffense.................. 6.53947% tailwind...................... 5.29868% monowater..................... 5.29190% trickhail..................... 4.16091% tricksand..................... 1.66784% semistall..................... 1.34463% multiweather.................. 1.14602% sunoffense.................... 0.84596% monoice....................... 0.82947% dragmag....................... 0.57904% voltturn...................... 0.53802% stall......................... 0.48564% monofire...................... 0.25136% monoflying.................... 0.25087% tricksun...................... 0.24544% sandoffense................... 0.22904% monodragon.................... 0.21645% monograss..................... 0.17886% monodark...................... 0.14279% rainoffense................... 0.11753% hailoffense................... 0.08677% monorock...................... 0.07704% mononormal.................... 0.06872% monoground.................... 0.06306% trickrain..................... 0.06117% monofighting.................. 0.05939% monopoison.................... 0.04927% monoelectric.................. 0.04627% gravity....................... 0.04015% batonpass..................... 0.02427% sunstall...................... 0.02352% monofairy..................... 0.02275% trapper....................... 0.02275% monoghost..................... 0.00734% Stalliness (mean: -0.142) -1.5|#### |### -1.0|###### |################ -0.5|################ |############################## 0.0|############################# |################# +0.5|############# |######### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.68%