weatherless...................93.28160% offense.......................43.01630% balance.......................33.86836% stall.........................11.20535% hyperoffense.................. 7.32673% voltturn...................... 6.87476% semistall..................... 4.58326% sun........................... 3.50546% rain.......................... 2.31209% sand.......................... 1.46821% multiweather.................. 0.68544% trapper....................... 0.35517% monotype...................... 0.19730% tailwind...................... 0.19653% monoghost..................... 0.14188% hail.......................... 0.11809% monowater..................... 0.05145% trickroom..................... 0.03243% sandstall..................... 0.01862% monodragon.................... 0.00397% choice........................ 0.00163% sunstall...................... 0.00027% sunoffense.................... 0.00006% dragmag....................... 0.00003% monofire...................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.193) -1.5|## |####### -1.0|######### |########### -0.5|############################## |############################# 0.0|##################### |################# +0.5|###################### |############ +1.0|###### |### +1.5|###### |# +2.0|######### | +2.5|######## more negative = more offensive, more positive = more stall one # = 0.51%