offense.......................58.42282% weatherless...................40.27964% balance.......................35.51454% sand..........................26.75615% sun...........................16.84564% rain..........................15.44743% trickroom..................... 7.55034% hail.......................... 5.95078% tailwind...................... 5.87248% multiweather.................. 5.26846% hyperoffense.................. 2.95302% semistall..................... 2.84116% trickhail..................... 1.83445% tricksand..................... 0.76063% trickrain..................... 0.40268% sunoffense.................... 0.38031% tricksun...................... 0.33557% stall......................... 0.26846% sandoffense................... 0.25727% hailstall..................... 0.14541% voltturn...................... 0.08949% rainoffense................... 0.05593% monotype...................... 0.04474% monowater..................... 0.02237% batonpass..................... 0.02237% gravity....................... 0.02237% trapper....................... 0.02237% monofire...................... 0.02237% sandstall..................... 0.01119% Stalliness (mean: -0.101) -1.5|# |## -1.0|##### |################# -0.5|############################ |############################## 0.0|############################ |#################### +0.5|############ |######## +1.0|####### |## +1.5| more negative = more offensive, more positive = more stall one # = 0.63%