weatherless...................84.49916% offense.......................40.91172% balance.......................35.79035% hyperoffense..................11.31960% sand.......................... 9.05509% semistall..................... 7.75904% stall......................... 4.21929% rain.......................... 3.35585% monotype...................... 3.28770% sun........................... 3.05627% voltturn...................... 2.97838% dragmag....................... 0.72579% choice........................ 0.62754% monopoison.................... 0.47353% sandoffense................... 0.46025% sandstall..................... 0.42839% hail.......................... 0.42397% monofighting.................. 0.37086% multiweather.................. 0.34696% monoflying.................... 0.32926% trickroom..................... 0.32218% rainoffense................... 0.31796% trapper....................... 0.31333% mononormal.................... 0.29740% monowater..................... 0.24517% monobug....................... 0.22393% monodragon.................... 0.18587% monodark...................... 0.17791% monoghost..................... 0.17083% monoground.................... 0.16109% monopsychic................... 0.15401% sunoffense.................... 0.13896% monograss..................... 0.13542% monosteel..................... 0.10751% monofairy..................... 0.10356% monorock...................... 0.10090% monofire...................... 0.09559% monoelectric.................. 0.07789% monoice....................... 0.05222% rainstall..................... 0.05134% tricksand..................... 0.04160% tailwind...................... 0.03894% sunstall...................... 0.03275% hailoffense................... 0.02036% allweather.................... 0.00708% hailstall..................... 0.00620% trickhail..................... 0.00443% fear.......................... 0.00354% trickrain..................... 0.00089% tricksun...................... 0.00089% Stalliness (mean: 0.003) -2.0|## |### -1.5|##### |########## -1.0|############## |#################### -0.5|######################## |############################## 0.0|############################## |########################## +0.5|###################### |################# +1.0|########### |######## +1.5|##### |#### +2.0|## |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%