weatherless...................85.81051% balance.......................36.70941% offense.......................35.77514% hyperoffense..................12.72708% sand..........................10.11494% stall......................... 8.05311% semistall..................... 6.73526% voltturn...................... 4.89266% rain.......................... 2.97729% monotype...................... 1.28230% dragmag....................... 1.21472% sun........................... 1.03586% sandstall..................... 0.70870% choice........................ 0.66810% rainoffense................... 0.60644% trapper....................... 0.55432% monofighting.................. 0.31523% trickroom..................... 0.27654% sandoffense................... 0.27446% hail.......................... 0.21980% multiweather.................. 0.15538% monoghost..................... 0.12247% monoflying.................... 0.11429% monopoison.................... 0.10973% monodark...................... 0.10395% monowater..................... 0.08091% monobug....................... 0.07731% monoground.................... 0.06075% monofairy..................... 0.05954% monodragon.................... 0.05286% monograss..................... 0.04754% sunoffense.................... 0.04540% rainstall..................... 0.03746% hailoffense................... 0.03548% monoice....................... 0.03224% tailwind...................... 0.02767% monopsychic................... 0.02716% mononormal.................... 0.02399% monoelectric.................. 0.01967% tricksand..................... 0.01839% monosteel..................... 0.01764% monofire...................... 0.01529% monorock...................... 0.00806% sunstall...................... 0.00587% trickhail..................... 0.00060% allweather.................... 0.00001% hailstall..................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.078) -2.0|## |#### -1.5|####### |########### -1.0|############# |##################### -0.5|################# |######################## 0.0|############################## |######################## +0.5|###################### |############### +1.0|########## |###### +1.5|##### |###### +2.0|#### |## +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.44%