weatherless...................75.51546% offense.......................39.87710% balance.......................31.34104% sand..........................19.55421% hyperoffense..................13.14915% semistall..................... 9.17014% stall......................... 6.46256% voltturn...................... 6.30836% rain.......................... 3.34158% sun........................... 2.84007% sandstall..................... 1.54100% multiweather.................. 1.35931% dragmag....................... 0.80975% sandoffense................... 0.80915% trickroom..................... 0.29122% rainoffense................... 0.25524% monotype...................... 0.24471% choice........................ 0.19996% sunoffense.................... 0.14909% trapper....................... 0.11633% hail.......................... 0.11518% tailwind...................... 0.04113% sunstall...................... 0.03075% monosteel..................... 0.02828% monodragon.................... 0.02574% monowater..................... 0.02573% monoflying.................... 0.02258% monobug....................... 0.02151% mononormal.................... 0.02129% monofighting.................. 0.01819% monopsychic................... 0.01558% tricksand..................... 0.01554% monofire...................... 0.01477% monopoison.................... 0.01160% monodark...................... 0.01144% monoelectric.................. 0.00873% rainstall..................... 0.00537% monoice....................... 0.00508% monorock...................... 0.00410% monoghost..................... 0.00404% gravity....................... 0.00386% hailoffense................... 0.00378% monograss..................... 0.00326% trickhail..................... 0.00187% monoground.................... 0.00152% trickrain..................... 0.00144% monofairy..................... 0.00144% hailstall..................... 0.00048% allweather.................... 0.00026% tricksun...................... 0.00000% Stalliness (mean: 0.009) -2.0|#### |####### -1.5|####### |######### -1.0|############# |###################### -0.5|######################## |############################## 0.0|########################## |######################## +0.5|#################### |############### +1.0|############# |######### +1.5|######### |#### +2.0|### |# +2.5|# |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%